| Link | Description |
|---|---|
| Session Index | A summary of all sessions so far |
| Bestiary | A catalog of monsters the party has encountered. |
| Who's Who | A catalog of NPCs known to the party. |
| Campaign World | Information about the campaign world |
| Character Creation | Guidance for creating characters for this campaign |
| Rules, Errata, and Homebrew | Links to PDFs, official errata, clarifications, and homebrew rules |
| Player Shopping | Standard equipment shopping list |
| Schedule & Location | Every other Tuesday @ 5:30 PM @ 1078 Redbud Circle |
Our next session is on September 29th!
Night has fallen, two patrols have been wiped out, and the party debates their next move under the cover of darkness.
I've introduce a new rule to help avoid analysis paralysis at the table: Tempting Fate.
The session started with Glen reporting back the results of his scouting. It was clear that the party wouldn't survive a frontal assault, so they spent some time debating their approach.
Phasydar Cryptkin decided to just wear one of the helmets and see if he could make it to the water wheel house without arousing suspicion, while Dragonboy* (still waiting on that name) followed from a safe distance to offer help should Phasydar's ruse fail.
It worked!
Phasydar made his way to the water wheel house and figured out a weak point in the water wheel's design and used the Surgical Multi-tool to sabotage the water wheel which caused it to break apart a few minutes after he'd left.
He also found a quilted gambeson and two balanced throwing daggers.
The goblins & Peace Guards around the tower started up some patrols around the area...which actually worked to the party's favor as they were able to easily dispatch the patrols by focusing on removing the Peace Guards helmets.
Despite all of this, party disappointingly discovered the helmets were still working. But at least they now had three Peace Guards that they've freed from the helmet's influence.
That's three more people to help the party and three fewer enemies they'll have to fight if it comes to a battle.